← Blog30 Jul 20263 min read

Switching Games? Your Sensitivity Doesn't Transfer

Why the same number feels wrong in Valorant and CS2, the actual conversion maths, and how to keep your aim when you switch.

Switching Games? Your Sensitivity Doesn't Transfer

You’ve spent months building muscle memory in CS2. You open Valorant, type in the same sensitivity, and your aim is gone. Nothing is wrong with you — the number means something different in each game.

Games use different yaw values

Yaw is how much the camera turns per unit of mouse movement. It’s a fixed constant per game, and it isn’t standardised:

Game Yaw
CS2 / CS:GO 0.022
Apex Legends 0.022
Valorant 0.07
Overwatch 2 0.0066
Fortnite 0.0066

Valorant’s yaw is more than three times CS2’s. So the same sensitivity number turns you three times as fast — which is exactly why it feels broken.

The conversion

Multiply by the ratio of the two yaw values:

sens_target = sens_source × (yaw_source / yaw_target)

For CS2 → Valorant:

valorant = cs2 × (0.022 / 0.07)
         = cs2 × 0.31428

And back the other way, Valorant → CS2 is × 3.18182.

So CS2 at 0.85 becomes Valorant at about 0.267. Not 0.85, and not half of it.

I put this into a converter tool that handles all five games and shows the result instantly — including cm/360, which is the part most converters bury.

eDPI is not the cross-game metric

This trips up a lot of people. eDPI (DPI × sens) is genuinely useful, but only within one game.

Two CS2 players at 800 eDPI — one on 400 DPI × 2.0, one on 800 DPI × 1.0 — have identical aim speed. Perfect comparison.

But 800 eDPI in CS2 and 800 eDPI in Valorant are completely different speeds, because the yaw differs. Comparing eDPI across games is meaningless.

cm/360 is the real metric

Centimetres per 360° — the physical distance your mouse travels for one full turn. It accounts for yaw, so it’s comparable across every game:

cm/360 = (360 × 2.54) / (DPI × sens × yaw)

This is the number to actually remember about your own aim. Once you know your cm/360, you can walk into any FPS and set it correctly on the first try.

What the ranges feel like

cm/360 Style
under 15cm Very high — wrist aiming, minimal travel
15–25cm High — wrist/arm hybrid, good for tracking
25–35cm Medium — balanced and versatile
35–50cm Low — arm aiming, precise flicks. Most pros live here
over 50cm Very low — full arm, maximum precision

Most competitive players sit in the 35–50cm band. If you’re under 15cm, that’s worth examining — it’s very hard to make repeatable fine adjustments when a small wrist twitch crosses the whole screen.

The practical advice

  1. Work out your cm/360 in the game you’re best at
  2. When you switch games, set the sens that produces the same cm/360
  3. Don’t “adjust to taste” for at least a week — your hand is calibrated to a distance, and it needs time to trust the new number

Your muscle memory isn’t tied to a sensitivity value. It’s tied to how far you move your hand. Keep the distance and the memory transfers.


Bottom line: the number changes between games, the physical distance shouldn’t. Convert properly, then leave it alone.

Sources: Mouse-Sensitivity CS2↔Valorant · eDPI calculator sensitivity converter · Valorant to CS2 formula breakdown

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